SIX STAGES OF GAMES DEVELOPMENT
SIX STAGES OF GAMES DEVELOPMENT
What do Pac-Man, Bloodborne, and other characters share in common? It's nothing except that Inky (and Blinky) secretly belonged to an ancient Lovecraftian sect.
Even games with opposite themes, such as these two, have a common thread. Both went through the seven stages of game development by game app development companies.
While development cycles may not be identical, these seven steps will help developers navigate the most challenging storms.
What are the STAGES in GAME DEVELOPMENT development?
- Plan
- Pre-production
- Production
- Try it!
- Pre-launch
- Launch
Game app development companies have three stages of game development. While some argue that there are only two stages to game development (pre-production and production), this seems a bit simplistic.
PLANNING
You can be walking your dog one day and then soaking up the sun the next when inspiration strikes.
Before you can start building your game with mobile game app development companies, there are some questions that you should answer.
- What genre is your game?
- Are you referring to 2D or 3D?
- Which art style would suit you best?
- What gameplay mechanics do you want to see?
- Who is the hero of this story?
- Which game engine would you instead use?
During the planning phase, ideas can change. Your statement today may not be the same as tomorrow's. You can find inspiration in our guide to creating great videogame concepts.
This is the final step in game development, according to mobile game app development companies. Changes to the foundations could cause problems later in the development process.
Demonstration
Now it's time for a proof of concept. This is the final stage of the planning. This stage determines the resources required to bring your game to life and attempts to attract the attention of a publisher.
These questions must be answered by your proof of concept:
- How much does it cost to make this game?
- How do you get the money you desire?
- How long will it take to finish this game?
- Are you able to master the game, or will you have to hire someone?
- If you have to hire a team, how many people do you need? How big will your team be, and what roles do they play?
- How can mobile game development companies make your game more lucrative?
- Which platforms will it appear on?
PRE-PRODUCTION
The final stage in game development for best mobile game companies is pre-production. This is where the rubber meets the road. Pre-production is where you'll scope the project, create storyboards and prototypes, and decide which ideas are worth following.
Every aspect of your game should be weighed separately and together with a larger machine.
- Artists should ensure that the style and colour palette of their artwork matches the game's theme and genre.
- The game's mechanics, physics and design must be locked down by developers. They must also decide how models and objects are processed. These decisions can have a significant impact on the gameplay or script. Some will require writers, artists, engineers, and other professionals.
- Engineers will need to tell the team their limitations. A big cinematic ending might be desired by the writing team.
PRODUCTION
The most difficult and important stage in game development by best mobile game companies is production. Production is where your game begins to come to life.
When games are being produced:
Designers and developers of gaming development companies create your game's world, creating and coding dynamic environments that support the story, art direction and gameplay mechanics.
Designs, renderings, and animations of NPCs and main characters are done.
Voice actors record scripts and lines of dialogue to create the right tone.
Production is where the action is, but it's also where you put your ideas to the ultimate test. This means that difficult decisions must be made.
Although it's unknown why this change was made, the Dream Weaver's homeworld, a floating island in space, would suggest that a boat was not the most practical mode of transport.
TESTING
Although it sounds fun from the outside to test, it is a very difficult and tedious task.
You must test all aspects of your game at this stage to find any bugs, glitches or exploits.
Among the issues, you will need to test the following:
Solid environments: Can your body walk, move, or phase through the environment? Spyro: Enter the Dragonfly is an example of such a bug. You can head-bashing one corner of the boss gate to gain access to the final boss fight, and you can also access the final boss fight in Spyro: Enter the Dragonfly.
Performance and rendering issues: Are all your objects and environments as they should be? Are they fading in or popping in? Is the framerate affected by too much content?
Exploits: Can a player exploit a game mechanic to gain an unfair advantage? Mega Man's "Select Trick" is a well-known exploit that allows players to kill the Yellow Devil with one Thunder Beam. They can also use the Select button to inflict continuous damage.
Acting and scripting errors: Are you correct in spelling and using the best of your voice actors? Thandiwe, the voice actor in The Elder Scrolls IV: Oblivion, is famous for asking for a second draft during one of her dialogue options. (And let's face it, the first was better).
PRE-LAUNCH
Your marketing starts to kick in at the pre-launch. You should now have a stable beta version of your game ready for the public.
It is possible to release demos or trailers of your game developed by gaming development companies or even make it available for Early Access. Some studios like to tie the big reveal in with upcoming events such as E3 or PAX or presentations such as Nintendo Directs and Sony's State Of Play.
Follow the lead of Bloodstained: Ritual Of The Night if you encounter negative feedback. The game was heavily criticised for its poor visuals. Next, the trailer featured negative feedback in a collage. Then Koji Igarashi, the producer, tossed his wine glass on the ground and declared, "I will prove them wrong."
The visuals were redesigned, and fans responded with positive reviews.
LAUNCH
It's time. It's almost time for your game to be released. This is the perfect time to polish your game.
This is your chance to:
All remaining bugs must be eliminated. Most studios and top game development companies list all bugs known in order of priority. This includes game-breaking bugs that can affect stability and performance and minor cosmetic issues.
Simple improvements in quality of life
Final artistic touches to models or environments
Yuji Naka, Sonic the Hedgehog's programmer of a top game development companies, revealed that one of the franchise's core mechanics - the health system that allows Sonic to survive any hit as long as he owns at least one Ring – was only added two weeks before the game's launch in 1991.
These stories should inspire you to take small steps to improve your life, but be careful. You don't want anything to go wrong at midnight.
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